black textile on brown wooden table
black textile on brown wooden table
black textile on brown wooden table
black textile on brown wooden table

Sound Design Demo Reel

Sound & music redesigns using original recordings, synths, and weapon sound libraries.

The Sound & Music of Aris Arcanum

2022-

A dive into the audio of this rogue-lite spellcrafting game, which I am the sound designer, composer, and voice designer of.

- Using Unity & FMOD

black textile on brown wooden table
black textile on brown wooden table

Discordant

2022

A rhythm-based action music game, where you defeat enemies to the beat of the music. I was the music, sound, and voice designer.

- Bit1 competition 2023 finalist

- Using Unity & FMOD

black textile on brown wooden table
black textile on brown wooden table

Invite the Blackbird

2021

A light visual novel made with hand-drawn watercolor style paintings. I did the sound design, music, and implementation.

- 7600+ browser plays and 1400+ downloads

- Using Unity & FMOD

black textile on brown wooden table
black textile on brown wooden table

Game Jams

I have frequently taken part in game jams to provide audio for various teams.

Quite a few of the games made during these jams can be found on my Itch page.

All the sfx and music heard in these games are created (and most of the times implemented) by me.

black textile on brown wooden table
black textile on brown wooden table

Sound design, music design, and audio implementation for a few of the game jam games I worked on.

Game Jam Sound Demo Reel

black textile on brown wooden table
black textile on brown wooden table

2023

A psychological sci-fi third person game, where I designed the sound, music, and voice, and implemented the audio.

- Using Unreal Engine & MetaSounds

black textile on brown wooden table
black textile on brown wooden table

Thus Sang the Trees

2023

Sound, music, and voice design, and audio implementation for this horror gardening first person game.

- Using Unreal Engine and Wwise

RoboRescue

FMOD screenshots showcasing the custom system made by the programmers that was used to trigger events from FMOD inside Unity, and also the parameters I used to create the dynamic music system.